Technical Goals

Faculty as Course Developer:

A course developer should work as part of a team. Depending upon the support available for transforming a design into courseware, wide ranges of technical skills are important. A course developer should be conversant with course development software at least at an intermediate level. Additional skills in ancillary tools are useful (e.g., graphics, animations, video, and more). Courseware developers should also have an understanding of associated costs (time and money).

Sample Course Developer Goals

Faculty as Adapter/Modifier:

An individual who modifies existing courses often creates new material to enhance an existing course or program. Any addition should be as seamless as possible to achieve maximum effectiveness. Again, a team approach would be optimal. Technical skills for this individual could be limited to the proposed additions and their required development tools.

Sample Adapter/Modifier Goals

Faculty as Manager/Facilitator:

A course manager must understand how to use the system and its tools to successfully manage students' interactions with the system. For example, a manager would have to be able to operate the tools of the course (e.g., a threaded discussion). Additionally, the manager has to have the commitment to use the system as it is designed. This means responding to e-mails in a timely manner, providing thought provoking questions for discussion, and other design elements for the course. If the manager does not understand how to accomplish these activities smoothly and effortlessly, the course will suffer.

Sample Manager/Facilitator Goals

Go to Job Aids

Go to main page